

Also, it is seemingly impossible to export editable frames from one project to another. Trying to work on a project from two locations is a complete nightmare- lost frames, naming conflicts etc. I work at two locations (office and home) doing Indie features. The next worst issue is the abominable, and for all practical purposes, non existent, documentation and/or useful tutorials, so although it's fairly straight forward, you are definitely on your own, unless you like spending your life dealing with chat, emails. Is there anything more frustrating or maddening? At one point I lost an entire project (although to be fair the support team did quickly, two days, recover the project that I lost in its entirety). I would close it and then reopen it a few hours later to find a chunk of work MIA. Over 150 frames or so, I would constantly and consistently lose frames even when saving the project every 10 minutes or so. It's unreliability seemed to increase in lock step with how large my project got. Actually, either way, we would love to hear from you!Ĭharles Forman // Just some dude who cares.Very short learning curve compared to Frame Forge and has adequate capabilities for all but the most demanding user, the platform proved very unstable and unreliable. If you are compelled by it, we would love to hear from you. We are looking for people to join our team. I also invite you to look at what we are working on - the reason why we made this tool. Please send us feedback, ideas, and suggestions. Anyone who makes broad claims otherwise is a liar. You could do this with a stack of paper and a pencil. It makes drawing and ordering drawings simpler.

Storyboarder, at the highest level, is a drawing organizer. Refining work into great work is even harder. If I can make a tool to help you will them into the world, that would make me happy. Selfishly, I want to experience your stories. Additionally, we think it's important to listen to feedback and ideas, and if possible integrate the truly best ideas into the tool. Should other people want to use our tools to create something great, nothing should stand in the way of that. I hope you do not ignore them, but defy them.

They lack the ability to dream of a better way.
STORYBOARD QUICK TUTORIAL MOVIE
"Why don't you just do it the way thousands have done it before?" "Why don't you just make your movie instead of making this tool?" These are the voices of closed-minded, common people. We have been accused of trying to rethink the way things are done. We will make money from creating great stories, not selling overpriced niche software. It is important that we are motivated almost exclusively by the betterment of our work, and not by making money. We want to iterate on it and make it better as we learn more from the process of using it. It is very important that the primary purpose of this tool is to allow us to create better work. Making a tool that allows us to realize our vision in a faster, richer, and more meaningful way is well worth the short term investment for the long term benefits. As many artists before us, we think that toolmaking is an important aspect of creation. This is especially true with creative persuits. We use tools every day to help us do things.

We made Storyboarder because we needed a great storyboarding tool that simply didn't exist.
